原文链接:
http://blog.csdn.net/anyuanlzh/article/details/17008909 using UnityEngine;
using System.Collections;
using UnityEditor;public class CaptureScreen : MonoBehaviour {void Start(){//Capture(); //StartCoroutine(Capture2(new Rect(0, 0, Scr…
我这里使用的截图是莫烦DQN迷宫环境的图像如下: 截图是一个动态环境,但是这里出现了一个尴尬的问题先附上一下代码:
import time
import numpy as np
import pandas as pd
import tensorflow as tf
import numpy
from skimage import io, tr…